Mobile Apps and Gear for Libraries: Merge Cube’s Handiness with Holograms Makes it a Good Place to Start with Augmented Reality.
This column examines the Merge Cube and related Merge Goggles as an entry point for both the consumption and production of augmented and virtual reality experiences. The author considers the Merge Cube as a classroom educational tool and perspective piece of circulation or media laboratory
for libraries, especially with regard to its low price point. The column appraises the Merge Cube as an entry point for AR/VR and also takes note of other technology platforms that can integrate with the Merge Cube and Goggles or expand their capabilities.
Publication date: 01 July 2018
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