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Mobile Apps and Gear for Libraries: Augmented and Virtual Reality Round-Up

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This column examines the trajectory and current state of augmented and virtual reality in libraries and education with a focus on recently released virtual reality (VR) headsets. The author discusses a variety of VR headsets that can be purchased as an entry point for virtual reality experiences in libraries and education. The author also considers various headsets that can be used as a classroom educational tool and provides perspective on circulation or use in media labs and makerspaces for libraries.

Publication date: July 1, 2019

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