@article {van Arnhem:2016:1525-4011:50, title = "Mobile Apps for Libraries Exploring Aurasma Studio 2.0", journal = "The Charleston Advisor", parent_itemid = "infobike://annurev/tca", publishercode ="annurev", year = "2016", volume = "17", number = "3", publication date ="2016-01-01T00:00:00", pages = "50-54", itemtype = "ARTICLE", issn = "1525-4011", eissn = "1525-4003", url = "https://annurev.publisher.ingentaconnect.com/content/annurev/tca/2016/00000017/00000003/art00017", doi = "doi:10.5260/chara.17.3.50", author = "van Arnhem, Jolanda-Pieta (Joey)", abstract = "This column explores Aurasma, an app for viewing and creating augmented reality (AR) and interactive print. Aurasma has both in-app and Web interfaces for creating and publishing AR elements. The app is a reader for augmented content and also allows users to follow other users, which unlike other AR apps is a required part of recognizing a particular target or trigger image. Aurasma is not quite as feature rich as some of its competitors, but it is capable and offers detailed help. As a free option for AR, Aurasma may be particularly useful to educators.", }